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MCP개발무료
unity-mcp
Unity MCP acts as a bridge, allowing AI assistants (like Claude, Cursor) to interact directly with your Unity Editor via a local MCP (Model Context Protocol) Client. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
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Proudly sponsored and maintained by Coplay -- the best AI assistant for Unity.
Create your Unity apps with LLMs! MCP for Unity bridges AI assistants (Claude, Claude Code, Cursor, VS Code, etc.) with your Unity Editor via the Model Context Protocol. Give your LLM the tools to manage assets, control scenes, edit scripts, and automate tasks.
- v9.6.3 (beta) — New
manage_profilertool (14 actions): Profiler session control (start/stop/status/set areas), frame timing and counter reads, object memory queries, memory snapshots (take/list/compare via com.unity.memoryprofiler), and Frame Debugger (enable/disable/get events). Group:profiling. - v9.6.2 — New
manage_physicstool (21 actions): physics settings, layer collision matrix, physics materials, joints (5 3D + 9 2D types), queries (raycast, raycast_all, linecast, shapecast, overlap), force application (AddForce/AddTorque/AddExplosionForce), rigidbody configuration, scene-wide validation, and edit-mode simulation. Full 3D and 2D support. - v9.6.1 — QoL extensions:
manage_editorgains undo/redo actions.manage_scenegains multi-scene editing (additive load, close, set active, move GO between scenes), scene templates (3d_basic, 2d_basic, etc.), and scene validation with auto-repair. Newmanage_buildtool: trigger player builds, switch platforms, configure player settings, manage build scenes and profiles (Unity 6+), run batch builds across multiple platforms, and async job tracking with polling. NewMaxPollSecondsinfrastructure for long-running tool operations. - v9.5.4 — New
unity_reflectandunity_docstools for API verification: inspect live C# APIs via reflection and fetch official Unity documentation (ScriptReference, Manual, package docs). Newmanage_packagestool: install, remove, search, and manage Unity packages and scoped registries. Includes input validation, dependency checks on removal, and git URL warnings. - v9.5.3 — New
manage_graphicstool (33 actions): volume/post-processing, light baking, rendering stats, pipeline settings, URP renderer features. 3 new resources:volumes,rendering_stats,renderer_features. - v9.5.2 — New
manage_cameratool with Cinemachine support (presets, priority, noise, blending, extensions),camerasresource, priority persistence fix via SerializedProperty.
- v9.4.8 — New editor UI, real-time tool toggling via
manage_tools, skill sync window, multi-view screenshot, one-click Roslyn installer, Qwen Code & Gemini CLI clients, ProBuilder mesh editing viamanage_probuilder. - v9.4.7 — Per-call Unity instance routing, macOS pyenv PATH fix, domain reload resilience for script tools.
- v9.4.6 — New
manage_animationtool, Cline client support, stale connection detection, tool state persistence across reloads. - v9.4.4 — Configurable
batch_executelimits, tool filtering by session state, IPv6/IPv4 loopback fixes.
Quick Start
Prerequisites
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